Small City: Nokǟk Lyik Hadfow

Nokǟk Lyik Hadfow

Nokǟk Lyik Hadfow
Example Wood Elf architecture.
StateIrus
ProvenceSksungziqakhi Diocese
Sub ProvenceZoz̄ozamuge Parish
RegionDeadtowns Heathland
Founded1496
Community LeaderLord Khotur
Area19 km2 (7 mi2)
Average Yearly Temp32°C (89°F)
Average Elevation11834 m (-4124 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population4661
Population Density245 people per km2 (665 people per mi2)
Town AuraTruename Magic
Naming
Native nameNokǟk Lyik Hadfow
Pronunciation/ˈnokaːk/ /ljik/
Direct Translation[distant] [sauce]
Translation[Not Yet Translated]

Nokǟk Lyik Hadfow (/ˈnokaːk/ /ljik/ [distant] [sauce]) is a subtropical Small City located in Zoz̄ozamuge Parish, Sksungziqakhi Diocese, within the Irus.

The name Nokǟk Lyik Hadfow is derived from the Sylvin language, as Nokǟk Lyik Hadfow was founded by Khotur, who was culturaly Wood Elf.

Climate

Nokǟk Lyik Hadfow has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Nokǟk Lyik Hadfow receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Nokǟk Lyik Hadfow covers an area of nearly 19 km2 (7 mi2), and an average elevation of 11834 m (-4124 ft) above sea level.

Overview

Nokǟk Lyik Hadfow was founded durring the late 16th century in winter of the year 1496, by Khotur. The establishment of Nokǟk Lyik Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Nokǟk Lyik Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Nokǟk Lyik Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Nokǟk Lyik Hadfow is buildings have been located at convienant points along the cliff Nokǟk Lyik Hadfow was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The city emploies a series of defencive earthworks, spikes, and fences to provide some protection against wild beasts and smaller groups of intelegent foes. Nokǟk Lyik Hadfow's minimaly adiquite are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Nokǟk Lyik Hadfow has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Nokǟk Lyik Hadfow ’s existence has dried up and the city is drifting down the stream of history as it dries up. Likely due to this, Nokǟk Lyik Hadfow is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to have homes. One cannot help but wonder what Nokǟk Lyik Hadfow was like during the glorydays.

Civic Infrastructure

Nokǟk Lyik Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nokǟk Lyik Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nokǟk Lyik Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nokǟk Lyik Hadfow's parks.

Nokǟk Lyik Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nokǟk Lyik Hadfow.

Nokǟk Lyik Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nokǟk Lyik Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nokǟk Lyik Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nokǟk Lyik Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nokǟk Lyik Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nokǟk Lyik Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nokǟk Lyik Hadfow's public wards, blessings, and other arcane systems.

Nokǟk Lyik Hadfow possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Nokǟk Lyik Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nokǟk Lyik Hadfow's natural decorations nor waterways.

Nokǟk Lyik Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nokǟk Lyik Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nokǟk Lyik Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nokǟk Lyik Hadfow has a long tradition of martial expertise. This may be a crisply-organized history of skilled native levies, or it may be a natural belligerence in the people that leaves them familiar with bloodshed. While their neighbors and liege doubtless respect their talents, this very aptitude might make them more willing to turn to steel than prudence would advise.

Nokǟk Lyik Hadfow's mayor's house was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Nokǟk Lyik Hadfow there are no smells.

The Trollkin near Nokǟk Lyik Hadfow are known to be a mutant strain of the creature.

Nokǟk Lyik Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Enchantment energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 9
  • Farmers: 14
  • Farm Laborer: 23
  • Hunters: 15
  • Milk Maids: 11
  • Ranchers: 6
  • Ranch Hands: 11
  • Shepherds: 13
    • Farmland: 18737 m2
    • Cattle and Similar Creatures: 1165
    • Poultry: 13983
    • Swine: 932
    • Sheep: 46
    • Goats: 9
    • Horses, Mounts, and Beasts of Burden: 466

Craftsmen

  • Arms and Toolmakers: 8
  • Blacksmiths: 10
  • Bookbinders: 5
  • Buckle-makers: 6
  • Cabinetmakers: 10
  • Candlemakers: 17
  • Carpenters: 14
  • Clothmakers: 12
  • Coach and Harness Makers: 4
  • Coopers: 11
  • Copper, Brass, Tin, Zinc, and Lead Workers: 6
  • Copyists: 4
  • Cutlers: 3
  • Fabricworkers: 11
  • Farrier: 21
  • Furriers: 2
  • Glassworkers: 14
  • Gunsmiths: 9
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 11
  • Locksmiths: 4
  • Matchstick makers: 7
  • Musical Instrument Makers: 6
  • Painters, Structures and Fixtures: 5
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 7
  • Roofers: 5
  • Ropemakers: 4
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 14
  • Tailors: 20
  • Tanners: 5
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 14
  • Whitesmiths: 3

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 11
  • Chandlers: 11
  • Chicken Butchers: 13
  • Entrepreneurs: 4
  • Fine Clothiers: 12
  • Fishmongers: 12
  • Florists: 2
  • Potion Sellers: 7
  • Resellers: 18
  • Spice Merchants: 6
  • Wine-sellers: 8
  • Wheelwright: 7
  • Woodsellers: 4

Service workers

  • Bakers: 21
  • Barbers: 22
  • Coachmen: 7
  • Cooks: 22
  • Doctors: 10
  • Gamekeepers: 7
  • Grooms: 3
  • Hairdressers: 17
  • Healers: 13
  • Housekeepers: 15
  • Housemaids: 24
  • House Stewards: 12
  • Inns: 4
  • Laundry maids: 8
  • Maidservants: 14
  • Nursery Maids: 8
  • Pastrycooks: 15
  • Restaurateur: 19
  • Tavern Keepers: 18

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 9
  • In-Town Couriers: 10
  • Long Haul Couriers: 11
  • Dockyard Workers: 9
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 11
  • Millers: 10
  • Miners: 10
  • Oilmen and Polishers: 7
  • Postmen: 10
  • Pure Finder: 6
  • Skinners: 15
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 16
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 12

Skilled Laborers

  • Accountants: 5
  • Alchemist: 6
  • Clerk: 9
  • Dentists: 4
  • Educators: 13
  • Engineers: 7
  • Gardeners: 4
  • Mages: 3
  • Plumbers: 4
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 6
  • Civil Clerks: 10
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 10
  • Fixers: 5
  • Kami Clerk: 8
  • Landlords: 8
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 51
  • Monks, Monastic: 15
  • Monks, Civic: 14
  • Historian, Oral: 11
  • Historian, Textual: 5
  • Policemen, Sheriffs, etc.: 11
  • Priests: 16
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 6
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 21
  • Military Officers: 15

Cottage Industries

  • Brewers: 15
  • Comfort Services: 19
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 14
  • Needleworkers: 14
  • Potters: 8
  • Preserve Makers: 14
  • Quilters: 7
  • Seamsters: 27
  • Spinners: 12
  • Tinker: 5
  • Weaver: 11

Artists

  • Actors: 4
  • Architects: 1
  • Bards: 7
  • Costumers: 2
  • Dancers: 5
  • Drafters: 3
  • Engravers: 3
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 14
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 15
  • Writers: 15

Produce Industries

  • Butter Churners: 16
  • Canners: 13
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 9
  • Picklers: 7
  • Smokers: 5
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 11

1682 of Nokǟk Lyik Hadfow's population work within a Foundational Occupation.

2886 of Nokǟk Lyik Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 93 (2%) are noncontributers.

Points of Interest

Nokǟk Lyik Hadfow's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a suit of boiled leather armor of Abjuration, an a suit of boiled leather armor imbued with great amounts of Abjuration energies was created in Nokǟk Lyik Hadfow by in time immemorial, reportedly some time during the early 2nd century.

History